The Pai Sho Project

 

Tiles

Page history last edited by Daniel Angel 2 yrs ago

Tiles

Here tiles are listed with pictures and what each tile does.

 

White Flowers (5 Tiles)

 

White Dragon

 

Players miss 1 point for each piece they own that is within 3 spaces from White Lotus at the end of the game.

 

White Lotus

 

Players gain 1 point for each piece they own that is within 3 spaces from White Lotus at the end of the game.

"Most people think the lotus tile insignificant, but it is essential for the unusual strategy that I employ." -Uncle Iroh.

 

Jasmine

Harmony with Lily and Rhododendron. Disharmony with Rose

 

Lily

Harmony with Jasmine and White Jade. Disharmony with Chyrsanthemum.

 

White Jade

 

Harmony with Lily and Rose. Disharmony with Rododendron

 

Red Flowers (4 Tiles)

 

Rose

Harmony with White Jade and Chrysanthemum. Disharmony with Jasmine.

 

Chrysanthemum

Harmony with Rose and Rhododendron. Disharmony with Lily.

 

 

Rhododendron

Harmony with Chrysanthemum and Jasmine. Disharmony with White Jade.

 

Knotweed

When you play knotweed, all pieces that are next to knotweed orthogonally are dead. Any piece that is played or moved next to a knotweed is dead. Knotweed may not move, or be moved by other pieces.

 

No flowers (3 Tiles)

 

Wheels

 

Those can move all pieces from a distance of one box in clockwise form, using it for moving all pieces uses just one turn but moves all pieces that are around it. It just can be moved by other Wheels.

 

Boat

 

It can push any piece (yours or from the others) one box always and when the destination box is empty and the boat is an intersection of distance from it.

 

Rock

 

It can immobilize all pieces from the other person that are around this by one intersection.

Comments (10)

Foolster41 said

at 11:36 pm on Jul 18, 2006

I had thought using the Bacuai berries would be kind of cool, but then why didn't Iroh know what they exacly look like? Also I felt it was getting maybe a little bogged down with avatar refrences, which doesn't make sense in a game that's supposed to be set in the world.

Foolster41 said

at 10:11 pm on Jul 19, 2006

The White lotus probibly does something that could easily help all players, but a strategy allows for using White lotus that more than compensates for helping the emeny?

Foolster41 said

at 11:58 pm on Jun 27, 2007

I'm not sure I like the non-flower tiles as it seems to break the theme.

Kasper said

at 6:50 am on Jul 7, 2007

I like the non-flower tiles. I think you should keep them :)

Thomas said

at 8:50 pm on Aug 29, 2007

I also like the non-flower tiles. The wheel in particular is shown on one of the screenshots in the "Rules Notes" section, and should be kept in some capacity. I haven't seen all of the episodes of Avatar that feature the game, so I don't know which tiles are mentioned or shown explicitly, but I think we should try to work them all in. I'm also very much inclined to make my own board, but it may be a while.... Thanks for the great site!

Foolster41 said

at 12:38 am on Aug 31, 2007

Thanks. I'm glad to provide a space for other members of the Order of the White Lotus.
Yeah, I wasn't really thinking about the fact that they are in there. I think mostly i'm overwhelmed with the rules I hastily added that don't seem to work and having too many rules worked in at once. I agree though that the non-flower tiles should stay.

skoh-fley said

at 11:55 pm on Nov 13, 2007

I've been thinking about the White Lotus -- the current rule about it seems like it would be a good piece no matter what (all pieces within 3 spaces of it give you a point? of course it would be good to use).

Shouldn't it be something that *seems* trivial but can be the key piece in certain, very different strategies? Most people think it to be useless, after all, but those who know how to use it effectively can dominate.

An idea for this is maybe something like, all pieces on the same line as a white lotus piece (no matter how far away, so long as they're on one of the same lines) get an extra point for harmonies they are parts of and one less point for disharmonies, no matter who the tiles belonged to. This would make it very strategic in placing the piece; you can accidentally *give* your opponent points if you don't think carefully. But if you have a good strategy, you can give yourself more points and lessen your opponent's points.

Something like this would demonstrate the potential complexity of the white lotus piece and the amount of influence it can have over the game, but it also is a very simple rule whose power can be easily overlooked.

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Natalie said

at 2:40 pm on Sep 21, 2009

It seems like it would be nice if we could try to find an artist on maybe deviant art, to make really pretty artisic versions of each of theflower tiles- done in a way so that they work well with the game too.

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Ben Van Aken said

at 12:06 am on Sep 23, 2009

Well i didn't really make really that artistic once but i'll try to find them again, the where on the harddrive of my burned down laptop

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Ben Van Aken said

at 12:17 am on Sep 23, 2009

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