| 
View
 

PaiShoChat

Page history last edited by Cyril 13 years, 1 month ago

 

Comments (30)

Yi Chen said

at 3:02 pm on Jul 26, 2010

Does Anyone know if Pai Sho is featured in The Last Airbender movie?

Red Kutai said

at 4:59 pm on Jul 26, 2010

No, it's never mentioned at all. We can only wait and see how the White Lotus Society, which should become considerably more involved in the second and third installments, affects that in the future...

metsik said

at 8:46 am on Aug 29, 2010

Has anyone thought about making an online version of Pai Sho? It would be nice for those of us who don't have a board or a way to make one.

Zypho said

at 12:49 pm on Nov 17, 2010

I have a new Pai Sho idea. But it still need to be sharpen up. As I get my Pai Sho table ready.

Yi Chen said

at 3:52 pm on Nov 17, 2010

Hi Zypho, can you give us a hint.

Zypho said

at 6:24 am on Nov 18, 2010

It's called Conqueror. Or Element Conqueror, or something. I needs 6 of each element pai sho tiles. Though can be played with original ones. You can play it, with 2, 3 or 4 players. And in the game you have to conquer other players land and kill tiles.

Cyril said

at 11:41 am on Oct 10, 2011

So, I'm going to REVIVE THE CHATPAGE!! Muhahaha.
No, my question is: Who is the original founder of this workspace?

Red Kutai said

at 12:23 pm on Oct 10, 2011

Easy enough to check; simply look at the first revision to the Front Page.

Unfortunately, there are about a year's worth of updates made Anonymously, before the first named revision. The earliest named contributors Daniel Angel (who did a series of updates, then seems to have disappeared) and Mace (who has been alternating between 'here' and 'away' here for a long time). If anyone would know who actually started the project, I'd suggest asking Mace, the next time he's around.

Anyhow, I agree with reviving the Chatpage, personally; discussions here can get dreadfully serious, at times, and I would appreciate having somewhere for slightly more lighthearted or off-topic discussion to take place. Might help to keep us sane...

Cyril said

at 12:29 pm on Oct 10, 2011

Haha, it proved to be very healthy for the community at Lotusgambit.
I see, so the original founder in unknown... How mysterious...
Btw, Should I add you as a member on Lotusgambit? Just so that you can leave comments if you feel like it and such, in case you don't want to participate.

Red Kutai said

at 12:41 pm on Oct 10, 2011

If you'd like to have me there, feel free to add me. I'm sure I can try to limit the context of my input to what helps gameplay, rather than trying to remind you of canon...

Cyril said

at 12:48 pm on Oct 10, 2011

Lol. I'll add you.
Anyway, it says here you are editing the page...? Are, you, or did you forget to cancel the modification?

AquaRegia said

at 6:59 pm on Jan 7, 2012

Hello,

Cool place! Hey, some friends and I created another variant of Paisho, which grew organically in a very different direction. We're trying to find more people to playtest, so if you guys were interested in checking it out, would you mind if I plugged our webpage in the chat or on the variants page?

Best Regards,
- AquaRegia

Osuji said

at 7:05 pm on Jan 7, 2012

I doubt anyone would object. By all means put it in a link here, and you may also want to add it to the Links page or the variants page. I for one am always interested in new variations.

Cyril said

at 3:55 am on Jan 8, 2012

Me too. I'm searching for inspiration concerning variants anyway.

AquaRegia said

at 9:04 pm on Jan 8, 2012

Thanks, our take on Paisho is posted at www.paikogame.com. It's built on a different system, so let us know if you think it makes sense to post it on the links or variants section.

Osuji said

at 5:38 am on Jan 9, 2012

I checked out your site and design. Nice job taking your vision to completion like that. However I'd have to say while Paiko is clearly inspired by Pai Sho, it really isn't Pai Sho as we understand it. 3 things stand out.
1) The board can no longer be identified as a "Pai Sho Ban" (if I may coin the term)
2) The tiles do not match any of those seen in ATLA
3) The tiles are played inside the squares instead of on the intersections as we have concluded here.

This doesn't mean I wouldn't be interested in playing. But it does mean that IMO it's not a Pai Sho variant but a wholely different game. For this reason I would suggest that you list it as a game "Inspired" by Pai Sho in any link you add to the links page. But I don't think it would fit in the Variant section.

Cyril said

at 11:42 am on Jan 11, 2012

I like the variant quite much, but I have to agree with Osuji. Anyway, you certainly have my respect for completing the rules. It looks great!
I'll print the files and try a game.

michielewiel said

at 12:16 pm on Feb 23, 2012

hello i was thinking last night about pai sho and i was thinking about the element's from avatar maybe we coud make a special tile set for a variation based on the elements the idea is that u choose one of the element's with that you get tiles special for that element they have diffrent abbiliteis the goal woud be to remove all the enemy tiles
it is just an idea and i was wondering what you guys thaught about it

Osuji said

at 6:41 pm on Feb 25, 2012

This topic actually came up on Lotus Gambit recently. And it wasn't the first time the idea has been raised. From an ATLA point of view it makes a lot of sense. But from a game design point of view it's a nightmare. We can certainly design a set of tiles around the powers of the elements but making them balanced in the course of game play would be very difficult indeed. The best solution is to create a set of tiles based on the elements and give each player some of each element. That way everybody has a balanced set of tiles and an equal chance of victory. I've seen systems that try to balance very different ability sets and they always feel forced and awkward when compared to systems that give every one the same set of pieces. So element tile sets yes. All of the same element tiles on one side no.

Cyril said

at 11:01 am on Feb 26, 2012

Yeah, that is the core problem. Centering a variation more around the Elements than on the flowers (like currently done) is certainly possible, though.
PS: The page meant above is http://lotusgambit.pbworks.com/ It's a site similar to this one, but with sligthly different approach.

michielewiel said

at 10:45 am on Feb 29, 2012

Yeah thanks for the info Osuji and Cyril maybe i shoud change the main idea from the elements to a type of game where u have diffrent element tyles .the big change then woud be that we shoudn't form Harmonies anymore but that it woud be more attack based and strategy based we also coud make that if certain elements cross each other one woud automaticly win cause it is the other's weakness.

Cyril said

at 12:28 pm on Feb 29, 2012

Well, there is only one variant known to me that doesn't use harmony at all:
http://www.paikogame.com/
(Maybe it's useful as inspiration for your game ^^)

michielewiel said

at 2:16 pm on Mar 1, 2012

hey thanks for the tip i finished my variation tanks to you two so here is the link http://paisho.pbworks.com/w/page/51464412/Wielpaisho

michielewiel said

at 2:16 pm on Mar 1, 2012

oh ye

michielewiel said

at 2:17 pm on Mar 1, 2012

let me know what you think and the images shoud be changed soon cause i can't design xD anyway again thank you

Isaac Jobe said

at 1:00 pm on Jul 26, 2012

is there a playable version of it yet? I'd love to play it. btw: im a huge fan of what your doing here

Yi Chen said

at 1:07 pm on Jul 26, 2012

Unfortunately to my knowledge there is no complete version of Pai Sho yet. There is not much happening on this forum. Here is a group who are still actively trying to create a playable version of Pai sho http://lotusgambit.pbworks.com/w/page/45592429/Home

Isaac Jobe said

at 2:13 pm on Jul 26, 2012

thank you

PS-Prog said

at 12:15 am on Sep 2, 2012

I am a Windows programmer and i am also interested in pai sho
I can make a program for pai sho with the next features:

Multiplayer (2 to 4)
Singelplayer
3d graphics
Modifyable rules, tiles etc
A save function for a in-progress game,
A "snapshot" function for saving turn data individually
A undo button
A record button for saving the entire game (also the real time elapse between turns if you want)
And more if you want

PoisonedHive said

at 5:32 am on Sep 4, 2015

In what language? I also have a similar idea of creating a game. C++ seems usefull

You don't have permission to comment on this page.