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Page history last edited by Red Kutai 11 years, 7 months ago

Very few Pai Sho tiles actually appear in the show; from those, fans have extrapolated entire tile sets, though the constituent pieces vary.  


Wiki Pai Sho 

Wiki Pai Sho tile set. 



White Flowers (3 Tiles) - Cannot land on red points. Can form harmonies.

  • Jasmine-When added to the board, these always start at Home Port. It can move 3 spaces at a time. Harmony with Lily and Rhododendron. Disharmony with Rose. 
  • Lily- When added to the board, these tiles start at the East or West Port. It moves 2 spaces in one direction, and 2 spaces in another direction, moving in the shape of an L. Harmony with Jasmine and White Jade. Disharmony with Chrysanthemum. 
  • White Jade- When added to the board, this tile starts in the very center. If any other tile is in the center, it cannot be put on the board. It can move 5 spaces, but it cannot use the boat (See Below). Harmony with Lily and Rose. Disharmony with Rhododendron 


Red Flowers (3 Tiles)-Cannot land on white points. Can form harmonies. 

  • Rose-When added to the board, this tile starts at The Foreign Tip. It can move 3 spaces at a time. Harmony with White Jade and Chrysanthemum. Disharmony with Jasmine.   
  • Chrysanthemum-When added to the board, this tile starts at the east or west tip. It moves 2 spaces in one direction, and 2 spaces in another direction, moving in the shape of an L. Harmony with Rose and Rhododendron. Disharmony with Lily.   
  • Rhododendron-When added to the board, this tile starts in the very center. If any other tile is in the center, it cannot be put on the board. It can move 5 spaces, but it cannot use the boat (See Below). Harmony with Chrysanthemum and Jasmine. Disharmony with White Jade. 


Non flowers (4 Tiles) -These tiles may be removed by any piece, but the piece that lands on them is also removed. They can be put on the board only after the first turn(s). They cannot be part of harmonies, except for the boat. 

  • Knotweed (Fire)Knotweed may be placed on any point. When you play knotweed, all pieces that are adjacent to knotweed are “drained” and may not be moved or form harmonies. Any piece that is played or finishes its movement next to a knotweed is also drained. Knotweed may not move, or be moved by other pieces. They can still be captured. 
  • Wheel (Air) Wheels can be placed on any yellow space. Wheels may move all pieces adjacent to them in a clockwise or counterclockwise rotation (or, turn them around itself 'like a wheel'). It can move any number of spaces, but it cannot move it it decides to 'spin a piece'. 
  • Boat (Water)The Boat may travel over other pieces. It may move up to 5 spaces at a time. Does not disrupt a harmony if it is between a pair of harmonious pieces. It can push any piece (yours or your opponents) one intersection away as long as the destination intersection is empty and the boat is a single intersection of distance from it.  
  •  Rock (Earth)  May be placed on any space. May not be moved once it is placed. Disrupts all harmonies it lies between. 


Special Tiles (2 Tiles) - These pieces may land anywhere on the board, regardless of color. They can be put on the board only after the first three turns of each player. 

  • White Dragon (Yin) – Must be placed on the opposing half of the board. Dragons can move up to 6 spaces each turn in a straight line. Dragons may capture enemy pieces.  
  • White Lotus (Yang)- Lotus tiles may only move up to 2 spaces a turn.  It must start on your side of the board (anywhere). A Lotus may take any tile off the board, but it can also be removed by any other tile. Lotus are considered “blooming”, which means they may form a harmony with any other Flower (including those belonging to his or her opponent). 


Kutai Pai Sho

Kutai Pai Sho tile set. 




Each player has 29 pieces, composed as follows:


Red Flowers (2 each; one Night, one Day)

  • Rhododendron (Winter, 3 points)

  • Iris (Spring, 1 point)
  • Cherry Blossom (Spring, 2 points)
  • Peony (Summer, 1 point)
  • Chrysanthemum (Summer, 2 points)
  • Maple (Autumn, 3 points)


White Flowers (2 each; one Night, one Day)

  • Pine (Winter, 1 point)

  • Jasmine (Winter, 2 points)

  • Wisteria (Spring, 3 points)

  • Lily (Summer, 3 point)
  • Clover (Autumn, 1 point)
  • Willow (Autumn, 2 points)


Other Pieces (1 each)

  • Wheel (Autumn Day or Summer Night, 2 points)

  • Cup (Spring Day or Winter Night, 2 points)

  • Twig (Creates Harmony with Any Flower, 1 point)

  • Spade (Creates Disharmony with Any Flower, 3 points)
  • White Jade (Prevents Harmonies; Reverse of White Lotus; 5 points)
  • White Lotus (Centerpiece only, creates Harmony based on Point value; Reverse of White Jade; 5 points) 


Tile Images


See Also

Comments (10)

Anonymous said

at 11:36 pm on Jul 18, 2006

I had thought using the Bacuai berries would be kind of cool, but then why didn't Iroh know what they exacly look like? Also I felt it was getting maybe a little bogged down with avatar refrences, which doesn't make sense in a game that's supposed to be set in the world.

Anonymous said

at 10:11 pm on Jul 19, 2006

The White lotus probibly does something that could easily help all players, but a strategy allows for using White lotus that more than compensates for helping the emeny?

Anonymous said

at 11:58 pm on Jun 27, 2007

I'm not sure I like the non-flower tiles as it seems to break the theme.

Anonymous said

at 6:50 am on Jul 7, 2007

I like the non-flower tiles. I think you should keep them :)

Anonymous said

at 8:50 pm on Aug 29, 2007

I also like the non-flower tiles. The wheel in particular is shown on one of the screenshots in the "Rules Notes" section, and should be kept in some capacity. I haven't seen all of the episodes of Avatar that feature the game, so I don't know which tiles are mentioned or shown explicitly, but I think we should try to work them all in. I'm also very much inclined to make my own board, but it may be a while.... Thanks for the great site!

Anonymous said

at 12:38 am on Aug 31, 2007

Thanks. I'm glad to provide a space for other members of the Order of the White Lotus.
Yeah, I wasn't really thinking about the fact that they are in there. I think mostly i'm overwhelmed with the rules I hastily added that don't seem to work and having too many rules worked in at once. I agree though that the non-flower tiles should stay.

Anonymous said

at 11:55 pm on Nov 13, 2007

I've been thinking about the White Lotus -- the current rule about it seems like it would be a good piece no matter what (all pieces within 3 spaces of it give you a point? of course it would be good to use).

Shouldn't it be something that *seems* trivial but can be the key piece in certain, very different strategies? Most people think it to be useless, after all, but those who know how to use it effectively can dominate.

An idea for this is maybe something like, all pieces on the same line as a white lotus piece (no matter how far away, so long as they're on one of the same lines) get an extra point for harmonies they are parts of and one less point for disharmonies, no matter who the tiles belonged to. This would make it very strategic in placing the piece; you can accidentally *give* your opponent points if you don't think carefully. But if you have a good strategy, you can give yourself more points and lessen your opponent's points.

Something like this would demonstrate the potential complexity of the white lotus piece and the amount of influence it can have over the game, but it also is a very simple rule whose power can be easily overlooked.

Natalie said

at 2:40 pm on Sep 21, 2009

It seems like it would be nice if we could try to find an artist on maybe deviant art, to make really pretty artisic versions of each of theflower tiles- done in a way so that they work well with the game too.

Ben Van Aken said

at 12:06 am on Sep 23, 2009

Well i didn't really make really that artistic once but i'll try to find them again, the where on the harddrive of my burned down laptop

Ben Van Aken said

at 12:17 am on Sep 23, 2009

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