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Wielpaisho

Page history last edited by michielewiel 12 years, 1 month ago

Hello, welcome to a little variation

There are two ways to win this variation: 1) you defeat all of the opponent’s title’s or 2) you have the most tile’s left after 50 minute’s

The game is played on the intersections like usual. But instead of the original flower tile’s it makes use of element’s tile’s. each player gets all 60 tiles. The  tiles are divided  in five main category’s :

1)      Fire element tile (14 tiles)

2)      Water element tiles (14 tiles)

3)      Earth element tiles (14 tiles)

4)      Wind element tiles(14 tiles)

5)      Special non element tiles (4 tiles)

In every element  there are 3 ranks, based on the strength of the tile.(I list them from weak to strong) : soldier -> general -> king . You can’t play a general rank piece of an element until the opponent killed 3 soldier pieces of that element and you can’t play a king piece until there have been hit 7 pieces of the element ( it doesn’t matter which of the two rank the pieces has).

If u have left only one piece of an element that piece becomes legendary. It means that the piece has two life’s. so it need to be hit twice by an enemy piece. The legendary status doesn’t affect the piece movement of strength. ( to indicate that the piece has become legendary I use a marker and draw a line across that piece)

I will now explain the basic movement. The movement depends on the rank the piece has. A soldier ranked piece can move 2 intersections at a time it can only go in a straight line. A general ranked piece can move 4 places in a straight line or it can choose to move to one adjacent  diagonal intersection. The king ranked  piece can move 4 intersections in any direction.

Now that I explained the basic movement and rank’s let’s move on to the actual battle’s between the different enemy element’s. There are two ways to defeat a piece: 1) you move over the piece 2) u use a non-element ability ( see page 2). However there is one really important thing with this element game. U can’t defeat every element with an element (to make this more clear I am going to give an example u can’t defeat a water element piece with fire). See the table below for which element can defeat witch

 

                                    Your  Tile

 

 

Water

Fire

Wind

Earth

Enemy
tile

Water

 yes

no

yes

yes

Fire

yes

yes

no

yes

Wind

Yes

Yes

yes

no

Earth

no

yes

Yes

yes

 

Now for the special tiles : There are four special tiles: 1) the replacer 2) the king killer 3) the switcher 4) the legend

The replacer let’s you add a piece to the game (it can be any piece u want)

The king killer lets you kill an enemy king

The switcher let’s u switch two pieces  from place

And the legend transform a piece to a legendary piece

So that is all for the game if you have any question or suggestion or comments pleas post them

With best regards, Michielewiel

 

Comments (9)

Cyril said

at 7:58 am on Mar 2, 2012

I have a question. What are the features of the "legendary tile" you mention?

michielewiel said

at 7:59 am on Mar 2, 2012

The ledgendary Tile make's any piece u want ledgendary (in ledgendary state they have two life's)

Osuji said

at 11:05 am on Mar 3, 2012

Osuji said

at 2:06 pm on Mar 3, 2012


Sorry about the earlier Null Post

Is this Pai Sho?
Minimum criteria for Pai Sho.
1 Must use all of the original tiles from ATLA
2 Must use the Pai Sho Ban from ATLA
3 Must incorporate Harmony in some way.
4 Play should take place on the intersections
5 Should be strongly tied to ATLA and use Asian themes and source materials whenever possible

You have 2 and 4 and your use of the 4 elements is certainly a nod at ATLA but apart from that you have a checkless chess variant. This is my critical opinion of this version as a Pai Sho Variant... However my opinion of this as a game is somewhat different.

Java said

at 12:32 am on Nov 13, 2015

I like the criteria as a standard, but what qualifies them to be one. except #1 which is obvious to me and I just don't understand #2

Osuji said

at 2:06 pm on Mar 3, 2012

What's Missing?

White tiles

Game mechanics are needed for the following
1 rules to enter tiles or starting positions for the tiles
2 How does the replacer work. (you only describe what it does
3 How does the Legend work? Again what is not the same as how
4 How does the switcher work?
5 Won't the game become about the King killer since once you eliminate them you can't capture a King?
6 The 5th element (metal in the Asian system) is needed to have a rational system of elemental weaknesses. But for right now air shouldn't be able to defeat earth. Earth shouldn't be able to defeat fire. water shouldn't be able to defeat air, and fire shouldn't be able to defeat water.
7 Capturing legendary tiles isn't explained
8 Movement for the special tiles is not defined
9 Legendary tiles will only prolong the game without adding much in the way of tactical ideas
10 players will likely spend the start of the game making all of their tiles legendary
11 what is a legendary switcher like?
12 page 2 seems to be missing
13 Capture details are vague, for instance when you say "move over" do you mean land on and replace one tile with another or do you mean jump over another tile? Can you capture your own tiles?
14 the table above isn't clear. It can be read to mean you can't capture the enemy tile marked with no or it could mean the enemy tile can't capture your tile if it's marked with no. This table needs some disambiguation

There are also some minor spelling and grammatical errors.

michielewiel said

at 2:44 pm on Mar 3, 2012

thanks for naming all my flaws i will try to get rid of them now that i see your opinion. in am going to cooperate with a friend now and i'll delete it on the variation list etc. anyway thanks for the opinion btw yeah my english is no that greath i am busy improving it xD

Osuji said

at 2:48 pm on Mar 3, 2012

Hey I"m not telling you to remove anything. I"m just giving you my assessment. Check out the source materials page for some resources related to ATLA and my effort to find the anthropological origins of the game seen in ATLA

michielewiel said

at 2:52 pm on Mar 3, 2012

na indeed i din't quite follow the rules of the book there xD i was kinda sloppy on that part ;p anyway i don't think the game was quite that finished and i need to fix the error before realesing it as a varriant

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